Apply an arbitrary affine 3D transformation to points.
affine_trans_point_3d applies an arbitrary affine 3D transformation, i.e., scaling, rotation, and translation, to the input points (Px,Py,Pz) and returns the resulting points in (Qx, Qy,Qz). The affine transformation is described by the homogeneous transformation matrix given in HomMat3D. This corresponds to the following equation (input and output points as homogeneous vectors):
/ Qx \ / Px \ | Qy | = HomMat3D * | Py | | Qz | | Pz | \ 1 / \ 1 /
The transformation matrix can be created using the operators hom_mat3d_identity, hom_mat3d_scale, hom_mat3d_rotate, hom_mat3d_translate, etc., or be the result of pose_to_hom_mat3d.
For example, if HomMat3D corresponds to a rigid transformation, i.e., if it consists of a rotation and a translation, the points are transformed as follows:
/ Qx \ / \ / Px \ / / Px \ \ | Qy | = | R t | * | Py | = | R*| Py | + t | | Qz | | | | Pz | | \ Pz / | \ 1 / \ 0 0 0 1 / \ 1 / \ 1 /
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HomMat3D (input_control) |
affine3d-array -> real |
| Input transformation matrix. | |
| Number of elements: 12 | |
|
Px (input_control) |
point3d.x(-array) -> real / integer |
| Input point(s) (x coordinate). | |
| Default value: 64 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
Py (input_control) |
point3d.y(-array) -> real / integer |
| Input point(s) (y coordinate). | |
| Default value: 64 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
Pz (input_control) |
point3d.z(-array) -> real / integer |
| Input point(s) (z coordinate). | |
| Default value: 64 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
Qx (output_control) |
point3d.x(-array) -> real |
| Output point(s) (x coordinate). | |
|
Qy (output_control) |
point3d.y(-array) -> real |
| Output point(s) (y coordinate). | |
|
Qz (output_control) |
point3d.z(-array) -> real |
| Output point(s) (z coordinate). | |
If the parameters are valid, the operator affine_trans_point_3d returns 2 (H_MSG_TRUE). If necessary, an exception is raised.
affine_trans_point_3d is reentrant and processed without parallelization.
hom_mat3d_translate, hom_mat3d_scale, hom_mat3d_rotate, pose_to_hom_mat3d
hom_mat3d_translate, hom_mat3d_scale, hom_mat3d_rotate, project_3d_point
Basic operators