Displays a color (RGB) image
disp_color displays the three channels of a color image in the output window. The channels are ordered in the sequence (red,green,blue). disp_color can be simulated by disp_channel.
Due to the restricted number of available colors the color appearance is usually different from the original.
|
ColorImage (input_object) |
image -> object : byte / direction / cyclic / int1 / int2 / uint2 / int4 / real / complex / dvf |
| Color image to display. | |
|
WindowHandle (input_control) |
window -> integer |
| Window identifier. | |
/* disp_color(ColorImage) is identical to: */
Herror my_disp_color(Hobject ColorImage, Htuple *WindowHandle) {
Htuple Tupel;
create_tuple(&Tupel,3);
set_i(Tupel,1,0);
set_i(Tupel,2,1);
set_i(Tupel,3,2);
T_disp_channel(ColorImage,*WindowHandle,Tupel);
destroy_tuple(Tupel);
}If the used image contains valid values and a correct output mode is set, disp_color returns 2 (H_MSG_TRUE). Otherwise an exception handling is raised.
disp_color is reentrant, local, and processed without parallelization.
open_window, set_rgb, set_lut, set_hsi
disp_image, open_window, open_textwindow, reset_obj_db, set_lut, draw_lut, dump_window
System