disp_color ( ColorImage : : WindowHandle : )

Displays a color (RGB) image

disp_color displays the three channels of a color image in the output window. The channels are ordered in the sequence (red,green,blue). disp_color can be simulated by disp_channel.


Attention

Due to the restricted number of available colors the color appearance is usually different from the original.


Parameters

ColorImage (input_object)
image -> object : byte / direction / cyclic / int1 / int2 / uint2 / int4 / real / complex / dvf
Color image to display.

WindowHandle (input_control)
window -> integer
Window identifier.


Example
/* disp_color(ColorImage) is identical to: */
Herror my_disp_color(Hobject ColorImage, Htuple *WindowHandle) {
  Htuple  Tupel;
  create_tuple(&Tupel,3);
  set_i(Tupel,1,0);
  set_i(Tupel,2,1);
  set_i(Tupel,3,2);
  T_disp_channel(ColorImage,*WindowHandle,Tupel);
  destroy_tuple(Tupel);
}

Result

If the used image contains valid values and a correct output mode is set, disp_color returns 2 (H_MSG_TRUE). Otherwise an exception handling is raised.


Parallelization Information

disp_color is reentrant, local, and processed without parallelization.


Possible Predecessors

open_window, set_rgb, set_lut, set_hsi


Alternatives

disp_channel, disp_obj


See also

disp_image, open_window, open_textwindow, reset_obj_db, set_lut, draw_lut, dump_window


Module

System



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