Add a rotation to a homogeneous 2D transformation matrix.
hom_mat2d_rotate adds a rotation by the angle Phi to the homogeneous 2D transformation matrix HomMat2D and returns the resulting matrix in HomMat2DRotate. The rotation is decribed by a 2x2 rotation matrix R. It is performed relative to the global (i.e., fixed) coordinate system, which corresponds to the following chain of transformation matrices:
/ cos(Phi) -sin(Phi) 0 \
HomMat2DRotate = | sin(Phi) cos(Phi) 0 | * HomMat2D
\ 0 0 1 /
R = | cos(Phi) -sin(Phi) |
| sin(Phi) cos(Phi) |
The point (Px,Py) is the fixed point of the transformation, i.e., this point remains unchanged when transformed using HomMat2DRotate. To obtain this behavior, first a translation is added to the input transformation matrix that moves the fixed point onto the origin of the global coordinate system. Then, the rotation is added, and finally a translation that moves the fixed point back to its original position. This corresponds to the following chain of transformations:
/ 1 0 +Px \ / cos(Phi) -sin(Phi) 0 \ / 1 0 -Px \
HomMat2DRotate = | 0 1 +Py | * | sin(Phi) cos(Phi) 0 | * | 0 1 -Py | * HomMat2D
\ 0 0 1 / \ 0 0 1 / \ 0 0 1 /
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix
/ ra rb tc \
| rd re tf |
\ 0 0 1 /
is stored as the tuple [ra, rb, tc, rd, re, tf].
|
HomMat2D (input_control) |
affine2d-array -> real |
| Input transformation matrix. | |
| Number of elements: 6 | |
|
Phi (input_control) |
angle.rad -> real / integer |
| Rotation angle. | |
| Default value: 0.78 | |
| Suggested values: 0.1, 0.2, 0.3, 0.4, 0.78, 1.57, 3.14 | |
| Typical range of values: 0 <= Phi <= 6.28318530718 | |
|
Px (input_control) |
point.x -> real / integer |
| Fixed point of the transformation (x coordinate). | |
| Default value: 0 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
Py (input_control) |
point.y -> real / integer |
| Fixed point of the transformation (y coordinate). | |
| Default value: 0 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
HomMat2DRotate (output_control) |
affine2d-array -> real |
| Output transformation matrix. | |
| Number of elements: 6 | |
If the parameters are valid, the operator hom_mat2d_rotate returns 2 (H_MSG_TRUE). If necessary, an exception is raised.
hom_mat2d_rotate is reentrant and processed without parallelization.
hom_mat2d_identity, hom_mat2d_translate, hom_mat2d_scale, hom_mat2d_rotate, hom_mat2d_slant
hom_mat2d_translate, hom_mat2d_scale, hom_mat2d_rotate, hom_mat2d_slant
Basic operators