Add a scaling to a homogeneous 3D transformation matrix.
hom_mat3d_scale adds a scaling by the scale factors Sx, Sy, and Sz to the homogeneous 3D transformation matrix HomMat3D and returns the resulting matrix in HomMat3DScale. The scaling is described by a 3x3 scaling matrix S. It is performed relative to the global (i.e., fixed) coordinate system; this corresponds to the following chain of transformation matrices:
/ 0 \ / Sx 0 0 \
HomMat3DScale = | S 0 | * HomMat3D S = | 0 Sy 0 |
| 0 | \ 0 0 Sz /
\ 0 0 0 1 /
The point (Px,Py,Pz) is the fixed point of the transformation, i.e., this point remains unchanged when transformed using HomMat3DScale. To obtain this behavior, first a translation is added to the input transformation matrix that moves the fixed point onto the origin of the global coordinate system. Then, the scaling is added, and finally a translation that moves the fixed point back to its original position. This corresponds to the following chain of transformations:
/ 1 0 0 +Px \ / 0 \ / 1 0 0 -Px \
HomMat3DScale = | 0 1 0 +Py | * | S 0 | * | 0 1 0 -Py | * HomMat3D
| 0 0 1 +Pz | | 0 | | 0 0 1 -Pz |
\ 0 0 0 1 / \ 0 0 0 1 / \ 0 0 0 1 /
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix
/ ra rb rc td \
| re rf rg th |
| ri rj rk tl |
\ 0 0 0 1 /
is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl].
|
HomMat3D (input_control) |
affine3d-array -> real |
| Input transformation matrix. | |
| Number of elements: 12 | |
|
Sx (input_control) |
number -> real / integer |
| Scale factor along the x-axis. | |
| Default value: 2 | |
| Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 112 | |
| Restriction: Sx != 0 | |
|
Sy (input_control) |
number -> real / integer |
| Scale factor along the y-axis. | |
| Default value: 2 | |
| Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 112 | |
| Restriction: Sy != 0 | |
|
Sz (input_control) |
number -> real / integer |
| Scale factor along the z-axis. | |
| Default value: 2 | |
| Suggested values: 0.125, 0.25, 0.5, 1, 2, 4, 8, 112 | |
| Restriction: Sz != 0 | |
|
Px (input_control) |
point3d.x -> real / integer |
| Fixed point of the transformation (x coordinate). | |
| Default value: 0 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
Py (input_control) |
point3d.y -> real / integer |
| Fixed point of the transformation (y coordinate). | |
| Default value: 0 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
Pz (input_control) |
point3d.z -> real / integer |
| Fixed point of the transformation (z coordinate). | |
| Default value: 0 | |
| Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024 | |
|
HomMat3DScale (output_control) |
affine3d-array -> real |
| Output transformation matrix. | |
| Number of elements: 12 | |
hom_mat3d_scale returns 2 (H_MSG_TRUE) if all three scale factors are not 0. If necessary, an exception is raised.
hom_mat3d_scale is reentrant and processed without parallelization.
hom_mat3d_identity, hom_mat3d_translate, hom_mat3d_scale, hom_mat3d_rotate
hom_mat3d_translate, hom_mat3d_scale, hom_mat3d_rotate
Basic operators