Convert a homogeneous transformation matrix into a 3D pose.
hom_mat3d_to_pose converts a homogeneous transformation matrix into the corresponding 3D pose with type code 0. For details about 3D poses and the corresponding transformation matrices please refer to create_pose.
A typical application of hom_mat3d_to_pose is that a 3D pose was converted into a homogeneous transformation matrix to further transform it, e.g., with hom_mat3d_rotate or hom_mat3d_translate, and now must be converted back into a pose to use it as input for operators like image_points_to_world_plane.
|
HomMat3D (input_control) |
affine3d-array -> real |
| Homogeneous transformation matrix. | |
| Number of elements: 12 | |
|
Pose (output_control) |
pose-array -> real / integer |
| Equivalent 3D pose. | |
| Number of elements: 7 | |
camera_calibration(WorldPointsX, WorldPointsY, WorldPointsZ,
PixelsRow, PixelsColumn, CamParam, StartPose,6,
FinalCamParam, FinalPose, Errors)
* transform FinalPose to homogeneous transformation matrix
pose_to_hom_mat3d(FinalPose, cam_H_cal)
* rotate it 90 degree around the y-axis to obtain a world coordinate system
* whose y- and z-axis lie in the plane of the calibration plate while the
* x-axis point 'upwards': cam_H_w = cam_H_cal * RotY(90)
hom_mat3d_identity(HomMat3DIdent)
hom_mat3d_rotate(HomMat3DIdent, deg(90), 'y', 0, 0, 0,
HomMat3DRotateY)
hom_mat3d_compose(cam_H_cal, HomMat3DRotateY, cam_H_w)
* transform back to pose
hom_mat3d_to_pose(cam_H_w, cam_P_w)
* use pose to transform an image point into the world coordinate system
image_points_to_world_plane(FinalCamParam, cam_P_w, 87, 23.5, 1,
w_px, w_py)
hom_mat3d_to_pose returns 2 (H_MSG_TRUE) if all parameter values are correct. If necessary, an exception handling is raised
hom_mat3d_to_pose is reentrant and processed without parallelization.
hom_mat3d_rotate, hom_mat3d_translate, hom_mat3d_invert
camera_calibration, write_pose, disp_caltab, sim_caltab
create_pose, camera_calibration, disp_caltab, sim_caltab, write_pose, read_pose, pose_to_hom_mat3d, project_3d_point, get_line_of_sight, hom_mat3d_rotate, hom_mat3d_translate, hom_mat3d_invert, affine_trans_point_3d
Camera calibration