Return the union of two regions.
union2 computes the union of the region in Region1 with all regions in Region2. This means that union2 is not commutative!
|
Region1 (input_object) |
region(-array) -> object |
| Region for which the union with all regions in Region2 is to be computed. | |
|
Region2 (input_object) |
region(-array) -> object |
| Regions which should be added to Region1. | |
|
RegionUnion (output_object) |
region(-array) -> object |
| Resulting regions. | |
| Number of elements: RegionUnion == Region1 | |
Let F be the sum of all areas of the input regions. Then the runtime complexity is O(log(sqrt(F)) * sqrt(F)).
union2 always returns 2 (H_MSG_TRUE). The behavior in case of empty input (no regions given) can be set via set_system('no_object_result',<Result>) and the behavior in case of an empty input region via set_system('empty_region_result',<Result>). If necessary, an exception handling is raised.
union2 is reentrant and processed without parallelization.
threshold, connection, regiongrowing, pouring
Region processing